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Henry Oldrey

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Oh, you're all OK. Shall we go back to town? Your families are worried sick!
~ Henry to the six missing kids

Background

Henry Oldrey is one of the playable characters in *Castlevania: Legacy of Darkness*. His role spans both his own dedicated adventure and an appearance during Cornell's quest, where he is portrayed as a 10-year-old boy. Years later, Henry matures into a powerful and imposing figure, donning medieval knight-style armor. Unlike traditional vampire hunters, his weapon of choice is a firearm, showcasing a distinct approach to combat.

This dropdown contains the synopsis of Henry Oldrey’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Legacy of Darkness
Cornell first meets Henry in the Villa, which had once been Henry's home. However, the Villa had recently become a site of horror. Henry’s father had been transformed into a vampire, and he was now attempting to do the same to his wife and son. At the same time, monstrous creatures had surrounded the estate, placing the family in grave danger. In an attempt to escape, Henry ventured into a nearby labyrinth but was attacked by a chainsaw-wielding madman. It was Cornell’s timely intervention that saved Henry’s life. Henry's mother had sent Cornell to rescue her son while she chose to stay in the Villa, resigned to whatever fate awaited her. After guiding Henry through the deadly maze, Cornell ensures his escape into the forest.

Henry later reunites with Cornell at the conclusion of Cornell’s journey. Along with his sister, Ada, Henry looks to the future, determined to start a new chapter in life.

Castlevania: Legacy of Darkness – Henry's Quest
Eight years later, Henry returns, and both he and the world around him have changed. Dark forces are once again rising, and reports of children being abducted from nearby villages stir unease. Now a seasoned Holy Knight of the Church, Henry is entrusted with the task of rescuing six missing children from Dracula's Castle. However, the mission is urgent: Henry has just one week to complete it before the castle is predicted to collapse. Alongside Reinhardt, a fellow knight, and Carrie, a sorceress, Henry sets out on a quest to stop Dracula’s dark plans.

Unlike the other character quests, Henry’s journey is less plot-driven and more open-ended. The order in which the children are rescued depends on the player’s choices, and the quest features minimal cutscenes. There is no central boss or enemy to defeat, and the ending is relatively short, with slight changes based on how many children the player succeeds in rescuing.

General Information

Name: Henry Oldrey[1] (His last name comes from his mom and dad's last name being Oldrey[2])

Origin: Castlevania: Legacy of Darkness

First Appearance: Castlevania: Legacy of Darkness

Latest Appearance: Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor: Takashi Bratcher

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown, Kid age during 1844 (Henry is merely a child during this time[3]), Adult during 1852 (Henry is a member of the church and for the most part a grown adult[4])

Homeworld: Earth

Residence: The Church

Story Role: Hero, Side Hero, Side Protagonist

Classification: Church Member

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: The Church, Cornell (Adoptive brother), Ada (Adoptive sister), J. A. Oldrey (Formerly, his father that was turned into a creature of the night), Mary Oldrey (Though she potentially died during the events of Cornell's Legacy of Darkness story), Reinhardt Schneider & Carrie Fernandez (Travel companions and allies against Dracula)

Enemies: Dracula, Creatures of the Night

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (Henry is a member of the church that follows their missions to rescue people, such as going out of his way to rescue six missing children in seven days[6])

Protection Level: Global Protector (As an envoy of the Church he protects those from the Creatures of the Night and aided Carrie Fernandez & Reinhardt Schneider, both of whom went to defeat Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight against and defeat Medusa[9], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[10], with such ranking putting her above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Unknown: True Class (Uses weapons to attack without any real means of striking), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will

Travel Speed: Superhuman (Escpaed just as Dracula's Castle fully collapsed[14]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can fight against and defeat Medusa[15], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[16], with such ranking putting her above the likes of the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[17] and the White Demon, who can move at the speed of light at short distances[18]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children without showing any signs of tiring[19])

Range: Standard Melee, Extended Melee with Short Sword, Tens of Meters with Sub-Weapons, Hundreds of Meters with gun

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[20])

Knowledge: At least Master level (Can fight against and defeat Medusa[21], who serves as one of the four pillars that guard the castle, being ranked by her prevailing magic powers[22]. Henry traveled across the entireity of Dracula's Castle for up to seven days attmepting to rescue and find all six of the missing children fighting various bosses along the way[23])


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Able to jump and reach platforms that are over twice his height[24]), Weapon Mastery (Firearm Mastery; Henry is a skilled marksman, able to shoot several enemies with perfect accuracy even while moving around[25]. Sword Mastery; Uses a short sword in combat for close quarters purposes[26]. Knife Mastery; With Knife, throws at a fast rate in a straight line[27]. Axe Mastery; With Axe, throws at an arc trajectory to knock down enemies[28]. Boomerang Mastery; With Cross, throws a holy cross in a whirlpool orbit to knock down enemies[29]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[30]), Non-Standard Interaction (Metaphysical Interaction; Can interact with and kill ghost[31]).
Resistance to Petrification (Henry isn't fully petrified by Medusa's petrification beam and can break out of it[32]), Corruption (After Henry is bitten by a vampire, it takes until midnight for him to be able to fully turn, being able to get a purfying potion beforehand[33], along with this, it takes multiple bites before Henry gets the vampire status[34]), Lifeforce Absorption & Curse Manipulation (Can take hits from spirits[35], which is an evil spirit that sucks up people's life energy[36], along with them being able to inflict the curse status[37]),
Resistance to Dracula's Castle (Can enter Dracula's Castle without experiencing any adverse effects[38])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[39], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[40]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[41]), Possession (The castle possesses objects with its magic, such as a ouija table[42]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[43]. The Castle has doors sealed off without solving puzzles[44]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[45]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[46], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[47]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[48]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[49]. The castle increases one's dark desires, allowing Dracula to easily control them[50]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[51]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[52]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[53]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[54]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[55]), Curse Manipulation (The Curse status that spirits inflict[56] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[57]), Life Manipulation (The castle can bring inanimate statues to life to attack[58]. Can cause the glass murals to come to life and attack[59]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[60]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[61])

If Henry does not cure the vampire status in time, he will give in and become a Creature of the Night[80], giving him:

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[81], one of Dracula's bats easily destroyed a stone ground block[82]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[83]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[84]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[85]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[86]. With their souls being completely free from time[87]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[88]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[89]), Empowerment (Creatures of the night are empowered by the night[90], becoming stronger when it's night time[91]), Evolution (Creatures of chaos can inherit evil natures[92] awakening into stronger enemies with new abilities and less weaknesses[93]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[94]. This has also been shown with slain heads reviving as an angry wraith[95]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[96], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[97], with this state being referred to as a "regeneration cycle"[98]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[99]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[100]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[101]. With the real world and world of grimoires being one and the same[102], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[103]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[104]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[105]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[106], or Charlotte fading from existence due to them messing with the history of the Grimoires[107], Maria starting to fade because Richter's history is being rewritten[108], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[109]. The text alterations also make the monsters stronger[110]. With the real world and world of grimoires being one and the same[111], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[112]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[113]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[114]. The Chaos of the Grimoire destabilized the magic of the others[115]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[116]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[117]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[118], with their souls being completely free from time[119]. With time in Castlevania being so potent that not even eternity can withstand time[120], along with even artificial life being subject to the laws of time[121]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[122]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[123], with their souls being completely free from time[124], with fate being a truth wound by time[125])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[126]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[127]), Disguise Mastery (Vampires will sometimes disguise themselves[128] as villages in order to get near one[129]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[130], with Mathias noting he has eternal life[131]. Aeon notes that vampires exist for eternity[132]. Walter is noted to be a vampire that has eternal life[133]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[134]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[135]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[136]. With their souls being completely free from time[137]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[138]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[139], defying God's decree[140]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[141]), Surface Scaling (Vampires can stand on ceilings[142]), Flight (Vampires can either naturally levitate grow wings to fly[143], turn into a bat[144], or into mist[145]), Immersion (Vampires can infuse magic into paintings to increase their power[146]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[147]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[148]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[149]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[150]. Vampires can disguise themselves as huamns[151]), Teleportation (Vampires possess the ability to teleport freely[152]. Even non-threatening vampires such as Rosa, fade out from view[153]), Power Suppression (Vampires can submerge their own vampiric powers if needed[154]), Life-Force Absorption (Vampires can consume one's lifeforce[155], allowing them to heal themselves through biting into a victim[156]), Vampirification (Vampires can turn others into vampires[157], Walter turned Rinaldo's daughter into a vampire[158]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[159]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[160]), Animal Manipulation (Bats serve under the control of vampires[161], being freely spawnned by any vampire[162]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[163]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[164]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[165]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[166]), Biological Manipulation (Vampires biological functions are no longer required for them[167]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[168], with their souls being completely free from time[169]. With time in Castlevania being so potent that not even eternity can withstand time[170], along with even artificial life being subject to the laws of time[171]), Death Manipulation ("Death" loses all meaning for Vampires, as they[172] defy God's decree that life should be limited, and exist for eternity[173]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[174]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[175], with their souls being completely free from time[176], with fate being a truth wound by time[177]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[178])


Equipment


  • Pistol: A pistol Henry uses in combat, more potent then a standard pistol as it's not only capable of killing Creatures of the Night, but can also interact with spirits and ghosts.
  • Short Sword: A short sword Henry has on him for close-ranged combat purposes.

  • Dagger: A collection of throwing daggers in Henry’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Henry uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Henry after being thrown.
Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center

Notable Technqiues

If Fully Infected by Vamp Status

Standard Vampire Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[179] regenerate[180], from any kind[181] of damage due to it absorbing blood[182].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Henry will use his gun and the sub-weapon that best suits the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • This is the first character in the series to fight with a firearm.
  • The "victory" fanfare that plays whenever Henry saves a child is an excerpt from the Theme of Simon Belmont, first introduced to the series in Super Castlevania IV.
  • Henry's gameplay is based on the gameplay of the cut character Coller, who was turned into the Frankenstein Gardener players meet in the garden maze in the Villa stage. The major difference is that Coller was supposed to use a shotgun, while Henry uses a six-shot pistol.
    • Ironically, Cornell has to save Henry from the Gardener during the story.
  • Henry's exploration area is considerably more limited compared to the other three playable characters, consisting of only six levels, each of which is centered around rescuing a specific child. While some players may consider this section of the game to be less significant or forgettable due to its size, it's important to note that Henry's quest provides a unique chance to unlock secret characters and costumes, making it a worthwhile experience for those interested in fully exploring the game.
  • Despite sources online saying that Henry is 10 to 18, there has been no found official source on this so far.

Battle Records

10 - 0 - 0


  • Giant Skeleton - Fight[203]
    • Conditions: None.
    • Location: Forest
  • Weretiger - Fight[204]
    • Conditions: None.
    • Location: Forest
  • Werewolf - Fight[205]
    • Conditions: None.
    • Location: Forest
  • Giant Skeleton - Fight[206]
    • Conditions: Match was a rematch.
    • Location: Forest
  • Guardian Skeledragons - Fight[207]
    • Conditions: None.
    • Location: Castle Wall
  • Cerberus - Fight[208]
    • Conditions: None.
    • Location: Villa
  • Vampire - Fight[209]
    • Conditions: None.
    • Location: Villa
  • Harpy - Fight[210]
    • Conditions: None.
    • Location: Outer Wall
  • Spider Queen - Fight[212]
    • Conditions: None.
    • Location: Forest

None.

None.

References

  1. Castlevania: Legacy of Darkness Henry Mode Intro
  2. Castlevania: Legacy of Darkness Cornell Mode Master Oldrey Boss
  3. Castlevania: Legacy of Darkness
  4. Castlevania: Legacy of Darkness Henry Mode Intro
  5. Castlevania Lament of Innocence
  6. Castlevania: Legacy of Darkness Henry Mode Intro
  7. Akumajou Densetsu Famicon Intro English Patch
  8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  9. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  10. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  11. Castlevania Judgement: True Story Mode, Golem
  12. Castlevania Judgment Golem Ultimate Attack
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Legacy of Darkness Henry Mode Ending
  15. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  16. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  17. Castlevania Aria of Sorrows
  18. Castlevania Grimoire of Souls Enemy Compendium Showcase
  19. Castlevania: Legacy of Darkness Henry Mode
  20. Castlevania: Lament of Innocence Game Manual Page 10
  21. Castlevania: Legacy of Darkness Henry Mode Medusa Boss
  22. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  23. Castlevania: Legacy of Darkness Henry Mode
  24. Castlevania: Legacy of Darkness Henry Mode
  25. Castlevania: Legacy of Darkness Henry Mode
  26. Castlevania: Legacy of Darkness Henry Mode
  27. Castlevania: Legacy of Darkness Game Manual Page 30
  28. Castlevania: Legacy of Darkness Game Manual Page 30
  29. Castlevania: Legacy of Darkness Game Manual Page 30
  30. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  31. Castlevania: Legacy of Darkness Henry Mode
  32. Castlevania: Legacy of Darkness Henry Mode Medusa Boss Fight
  33. Castlevania 64 Vampire Status Death
  34. Castlevania 64 Vampire Status
  35. Castlevania 64
  36. Castlevania: Lament of Innocence Bestiary No. 010
  37. Castlevania: Grimoire of Souls
  38. Castlevania: Legacy of Darkness Henry Mode
  39. Castlevania: Harmony of Dissonance
  40. Castlevania: Harmony of Dissonance
  41. Castlevania: Symphony of the Night Bestiary No. 40
  42. Castlevania: Symphony of the Night Bestiary No. 16
  43. Castlevania: Portrait of Ruin Bestiary No. 133
  44. Castlevania: Lament of Innocence
  45. Castlevania 64
  46. Castlevania: Portrait of Ruin
  47. Castlevania: Portrait of Ruin
  48. Castlevania: Harmony of Dissonance
  49. Castlevania: Circle of the Moon
  50. Castlevania: Circle of the Moon
  51. Castlevania: Order of Ecclesia Bestiary No. 061
  52. Castlevania: Portrait of Ruin Bestiary No. 131
  53. Castlevania: Symphony of the Night Bestiary No. 44
  54. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  55. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  56. Castlevania: Grimoire of Souls
  57. Castlevania 64
  58. Castlevania Chronicles
  59. Castlevania Chronicles
  60. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  61. Castlevania: Curse of Darkness Bestiary No. 115
  62. Castlevania: Legacy of Darkness Game Manual Page 30
  63. Castlevania: Legacy of Darkness Game Manual Page 30
  64. Castlevania: Legacy of Darkness Henry Mode
  65. Castlevania II: Simon's Quest Page 11
  66. Castlevania II: Simon's Quest
  67. Castlevania: Legacy of Darkness Game Manual Page 30
  68. Castlevania: Legacy of Darkness Game Manual Page 30
  69. Castlevania: Legacy of Darkness Cure Ample Item Description
  70. Castlevania: Legacy of Darkness Purifying Item Description
  71. Castlevania: Legacy of Darkness Healing Kit Item Description
  72. Castlevania: Legacy of Darkness Roast Beef Item Description
  73. Castlevania: Legacy of Darkness Roast Chicken Item Description
  74. Castlevania 64 Game Manual Page 19
  75. Castlevania: Legacy of Darkness Carrie Mode
  76. Castlevania: Legacy of Darkness Mandragora Item Description
  77. Castlevania: Legacy of Darkness Magical Nitro Item Description
  78. Castlevania: Legacy of Darkness Moon Card Item Description
  79. Castlevania: Legacy of Darkness Sun Card Item Description
  80. Castlevania 64 Vampire Status Game Over
  81. Super Castlevania IV Stage B-1
  82. Castlevania: Circle of the Moon
  83. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  84. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  85. Haunted Castle Revisited Dominus Collection
  86. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  87. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  88. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  89. Castlevania: Curse of Darkness Manga Volume 1
  90. Castlevania II: Simon's Quest Night Transition
  91. Castlevania II: Simon's Quest Online Game Manual Page 4
  92. Castlevania: Lament of Innocence Bestiary No. 058
  93. Castlevania: Lament of Innocence Bestiary No. 059
  94. Castlevania: Curse of Darkness Bestiary No. 009
  95. Castlevania: Curse of Darkness Bestiary No. 005
  96. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  97. Castlevania: Symphony of the Night
  98. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  99. Castlevania: Lament of Innocence Bestiary No. 064
  100. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  101. Castlevania: Grimoire of Souls Prologue
  102. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  103. Castlevania: Portrait of Ruin
  104. Castlevania: Grimoire of Souls Prologue Stage 4
  105. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  106. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  107. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  108. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  109. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  110. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  111. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  112. Castlevania: Portrait of Ruin
  113. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  114. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  115. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  116. Castlevania III: Dracula's Quest
  117. Castlevania: Curse of Darkness Absolute Zero Ring Description
  118. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  119. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  120. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  121. Castlevania Judgment Aeon's Hyper Attack on Golem
  122. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  123. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  124. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  125. Castlevania Judgment Aeon Hyper Attack on Death
  126. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  127. Castlevania: Legacy of Darkness Game Manual Page 35
  128. Castlevania: Legacy of Darkness Game Manual Page 35
  129. Castlevania 64
  130. Castlevania: Lament of Innocence
  131. Castlevania: Lament of Innocence
  132. Castlevania Judgment Aeon Hyper Attack on Alucard
  133. Lament of Innocent Perfect Guidebook
  134. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  135. Castlevania: Lament of Innocence
  136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  137. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  138. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  139. Castlevania: Curse of Darkness Manga Volume 1
  140. Castlevania: Lament of Innocence
  141. Castlevania 64
  142. Castlevania 64
  143. Castlevania 64 Vampire Boss
  144. Castlevania: The Dracula X Chronicles Intro
  145. Castlevania 64 Vampire Boss
  146. Castlevania: Portrait of Ruin
  147. Castlevania: Lament of Innocence
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence
  150. Castlevania: The Dracula X Chronicles Intro
  151. Castlevania 64
  152. Castlevania: Portrait of Ruin
  153. Castlevania 64 Flower Garden Cutscene
  154. Castlevania: Symphony of the Night
  155. Castlevania: Order of Shadows
  156. Castlevania 64
  157. Castlevania: Lament of Innocence Bestiary No. 078
  158. Castlevania: Lament of Innocence
  159. Castlevania: Lament of Innocence Bestiary No. 064
  160. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  161. Castlevania: Lament of Innocence Bestiary No. 002
  162. Castlevania 64 Vampire Boss
  163. Castlevania: Curse of Darkness
  164. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  165. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  166. Castlevania: Lament of Innocence
  167. Castlevania: Lament of Innocence
  168. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  169. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  170. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  171. Castlevania Judgment Aeon's Hyper Attack on Golem
  172. Castlevania: The Dracula X Chronicles Stage 1
  173. Castlevania: Lament of Innocence
  174. Castlevania: Lament of Innocence
  175. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  176. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  177. Castlevania Judgment Aeon Hyper Attack on Death
  178. Castlevania: Lament of Innocence
  179. Castlevania: Symphony of the Night Bestiary No. 2
  180. Castlevania: Lament of Innocence Bestiary No. 017
  181. Castlevania: Curse of Darkness Bestiary No. 8
  182. Castlevania: Portrait of Ruin Bestiary No. 29
  183. Castlevania: Legacy of Darkness Game Manual Page 19
  184. Castlevania II: Simon's Quest Day Transition
  185. Castlevania II: Simon's Quest Day Game Manual Page 11
  186. Castlevania II: Simon's Quest
  187. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  188. Super Castlevania IV Stage B-4
  189. Castlevania III: Dracula's Curse Alucard Ending
  190. Castlevania 64 Rose Encounter
  191. Castlevania II: Simon's Quest
  192. Castlevania: Lament of Innocence
  193. Castlevania: Harmony of Dissonance
  194. Castlevania 64
  195. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  196. Castlevania: Circle of the Moon
  197. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  198. Castlevania 64 Charlie Vincent Boss
  199. Castlevania 64 Rose Encounter
  200. Castlevania 64 Carrie Bad Ending
  201. Castlevania III: Dracula's Curse Alucard Ending
  202. Castlevania: Legacy of Darkness Henry Mode
  203. Castlevania: Legacy of Darkness Henry Oldrey Mode
  204. Castlevania: Legacy of Darkness Henry Oldrey Mode
  205. Castlevania: Legacy of Darkness Henry Oldrey Mode
  206. Castlevania: Legacy of Darkness Henry Oldrey Mode
  207. Castlevania: Legacy of Darkness Henry Oldrey Mode
  208. Castlevania: Legacy of Darkness Henry Oldrey Mode
  209. Castlevania: Legacy of Darkness Henry Oldrey Mode
  210. Castlevania: Legacy of Darkness Henry Oldrey Mode
  211. Castlevania: Legacy of Darkness Henry Oldrey Mode
  212. Castlevania: Legacy of Darkness Henry Oldrey Mode